Implement tictactoe with redux
This commit is contained in:
@@ -45,7 +45,9 @@ module.exports = {
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'function-paren-newline': 0,
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'no-confusing-arrow': 0,
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'react/jsx-props-no-spreading': 0,
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'no-unused-vars': 'off',
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'no-underscore-dangle': 0,
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'no-unused-vars': 0,
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'object-curly-newline': 0,
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'@typescript-eslint/no-unused-vars': [
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'error',
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{
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@@ -9,7 +9,9 @@
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"@types/react-dom": "16.9.1",
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"react": "^16.10.2",
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"react-dom": "^16.10.2",
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"react-redux": "^7.1.1",
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"react-scripts": "3.2.0",
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"redux": "^4.0.4",
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"styled-components": "^5.0.0-beta.9",
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"typescript": "3.6.4"
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},
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@@ -35,6 +37,8 @@
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]
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},
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"devDependencies": {
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"@types/react-redux": "^7.1.4",
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"@types/redux": "^3.6.0",
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"@types/styled-components": "^4.1.19",
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"@typescript-eslint/eslint-plugin": "^2.3.3",
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"@typescript-eslint/parser": "^2.3.3",
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46
src/App.tsx
46
src/App.tsx
@@ -1,7 +1,10 @@
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import React from 'react';
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import { Action } from 'redux';
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import { connect } from 'react-redux';
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import styled from 'styled-components';
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import Board from './components/Board';
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import playerEnum from './types/playerEnum';
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import { Player } from './types/Player';
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import { actions, GameState } from './redux/game';
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import GlobalStyle from './theming/GlobalStyle';
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const StyledApp = styled.div`
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@@ -16,19 +19,36 @@ const StyledApp = styled.div`
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color: white;
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`;
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const App: React.FC = () => {
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const [currentPlayer, setCurrentPlayer] = React.useState(playerEnum.X);
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interface StateProps {
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currentPlayer: Player;
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}
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const nextPlayer = (): void => {
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setCurrentPlayer((c) => (c === playerEnum.X ? playerEnum.O : playerEnum.X));
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};
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interface ActionProps {
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startGame: () => Action;
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}
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return (
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<StyledApp>
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<GlobalStyle />
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<Board {...{ currentPlayer, nextPlayer }} />
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</StyledApp>
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);
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type Props = StateProps & ActionProps;
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const App: React.FC<Props> = ({ currentPlayer, startGame }) => (
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<StyledApp>
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<GlobalStyle />
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<h1>{currentPlayer}</h1>
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<button type="button" onClick={startGame}>
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Reset Game
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</button>
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<Board />
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</StyledApp>
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);
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const mapStateToProps = (state: GameState): StateProps => ({
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currentPlayer: state.currentPlayer,
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});
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const mapActionsToProps = {
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startGame: actions.startGame,
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};
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export default App;
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export default connect<StateProps, ActionProps, {}, GameState>(
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mapStateToProps,
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mapActionsToProps,
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)(App);
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@@ -1,10 +1,11 @@
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import React from 'react';
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import { connect } from 'react-redux';
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import { Action } from 'redux';
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import styled from 'styled-components';
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import Cell from './Cell';
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import { cellState, notSet } from '../types/cellState';
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import playerEnum from '../types/playerEnum';
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import { getBoardSummary, undetermined } from '../lib/scoring';
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import { IBoard } from '../types/IBoard';
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import { Player } from '../types/Player';
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import { actions, IGameState } from '../redux/game';
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import { Board } from '../types/Board';
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const Table = styled.table`
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border: 0;
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@@ -29,68 +30,49 @@ const Row = styled.tr`
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}
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`;
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export interface IProps {
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currentPlayer: playerEnum;
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nextPlayer: () => void;
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export interface IStateProps {
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board: Board;
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currentPlayer: Player;
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}
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export const Board: React.FC<IProps> = ({ currentPlayer, nextPlayer }) => {
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const [board, setBoard] = React.useState<IBoard>([
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[notSet, notSet, notSet],
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[notSet, notSet, notSet],
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[notSet, notSet, notSet],
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]);
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const [activeGame, setActiveGame] = React.useState(true);
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const [boardSummary, updateBoardSummary] = React.useState(getBoardSummary(board));
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export interface IActionProps {
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nextPlayer: () => void;
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startGame: () => Action;
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makeMove: (rowIndex: number, cellIndex: number, currentPlayer: Player) => void;
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}
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const updateBoard = (rowIndex: number, cellIndex: number): void => {
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if (!activeGame) {
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return;
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}
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const checkCell = (rI: number, cI: number, cell: cellState): cellState => {
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if (rI !== rowIndex || cI !== cellIndex) {
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return cell;
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}
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if (cell !== notSet) {
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return cell;
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}
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return currentPlayer;
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};
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type IProps = IStateProps & IActionProps;
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setBoard((brd) => [...brd.map((row, rI) => row.map((cell, cI) => checkCell(rI, cI, cell)))]);
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const BoardComponent: React.FC<IProps> = ({ currentPlayer, board, makeMove }) => (
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<Table>
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<tbody>
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{board.map((row, rowIndex) => (
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<Row key={`row-${rowIndex + 100}`}>
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{row.map((cell, cellIndex) => (
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<Cell
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key={`cell-${cellIndex + 100}`}
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value={cell}
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onClick={(): void => makeMove(rowIndex, cellIndex, currentPlayer)}
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/>
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))}
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</Row>
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))}
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</tbody>
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</Table>
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);
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nextPlayer();
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};
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const mapStateToProps = (state: IGameState): IStateProps => ({
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board: state.board,
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currentPlayer: state.currentPlayer,
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});
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React.useEffect(() => {
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updateBoardSummary(getBoardSummary(board));
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}, [board]);
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React.useEffect(() => {
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if (boardSummary.winner !== undetermined && activeGame) {
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setActiveGame(false);
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}
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}, [boardSummary]);
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console.log('boardSummary', boardSummary);
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return (
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<Table>
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<tbody>
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{board.map((row, rowIndex) => (
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<Row key={`row-${rowIndex + 100}`}>
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{row.map((cell, cellIndex) => (
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<Cell
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key={`cell-${cellIndex + 100}`}
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value={cell}
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onClick={(): void => updateBoard(rowIndex, cellIndex)}
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/>
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))}
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</Row>
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))}
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</tbody>
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</Table>
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);
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const mapActionsToProps: IActionProps = {
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startGame: actions.startGame,
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nextPlayer: actions.nextPlayer,
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makeMove: actions.makeMove,
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};
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export default Board;
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export default connect<IStateProps, IActionProps, {}, IGameState>(
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mapStateToProps,
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mapActionsToProps,
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)(BoardComponent);
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@@ -1,18 +1,18 @@
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import React from 'react';
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import styled from 'styled-components';
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import { cellState, notSet } from '../types/cellState';
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import playerEnum from '../types/playerEnum';
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import { Cell, empty } from '../types/Board';
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import { Player } from '../types/Player';
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export interface IProps {
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value: cellState;
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export interface Props {
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value: Cell;
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onClick: () => void | Boolean;
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}
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const renderPlayerSymbol = (value: cellState): string => {
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if (value === playerEnum.X) {
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const renderPlayerSymbol = (value: Cell): string => {
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if (value === Player.X) {
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return 'X';
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}
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if (value === playerEnum.O) {
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if (value === Player.O) {
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return 'O';
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}
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return '';
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@@ -24,8 +24,8 @@ export const StyledCell = styled.td`
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font-size: 2rem;
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`;
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const Cell: React.FC<IProps> = ({ value, onClick }) => (
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<StyledCell onClick={(): void | Boolean => value === notSet && onClick()}>{renderPlayerSymbol(value)}</StyledCell>
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const CellComponent: React.FC<Props> = ({ value, onClick }) => (
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<StyledCell onClick={(): void | Boolean => value === empty && onClick()}>{renderPlayerSymbol(value)}</StyledCell>
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);
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export default Cell;
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export default CellComponent;
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7
src/global.d.ts
vendored
Normal file
7
src/global.d.ts
vendored
Normal file
@@ -0,0 +1,7 @@
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export declare global {
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interface Window {
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__REDUX_DEVTOOLS_EXTENSION__: () => StoreEnhancer<Store<any, AnyAction>, {}>;
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}
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}
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export default global;
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@@ -1,5 +1,17 @@
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import React from 'react';
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import ReactDOM from 'react-dom';
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import { Provider, ReactReduxContext } from 'react-redux';
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import { createStore } from './redux/store';
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import { actions } from './redux/game';
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import App from './App';
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ReactDOM.render(<App />, document.getElementById('root'));
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const store = createStore();
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ReactDOM.render(
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<Provider store={store} context={ReactReduxContext}>
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<App />
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</Provider>,
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document.getElementById('root'),
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);
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store.dispatch(actions.startGame());
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@@ -1,5 +1,5 @@
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import { cellState, notSet } from '../types/cellState';
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import { IBoard } from '../types/IBoard';
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import { Board, Cell, Cells, empty, Rows } from '../types/Board';
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import { Winner } from '../types/Player';
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enum NoOneEnum {}
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type INoOne = string | NoOneEnum;
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@@ -8,23 +8,14 @@ export const noOne: INoOne = 'noOne';
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enum UndeterminedEnum {}
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type IUndetermined = string | UndeterminedEnum;
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export const undetermined: IUndetermined = 'undetermined';
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type IWinner = cellState | INoOne | IUndetermined;
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export interface IBoardSummary {
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horizontal: Array<Array<cellState>>;
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vertical: Array<Array<cellState>>;
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diagonal: Array<Array<cellState>>;
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winner: IWinner;
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horizontal: Rows;
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vertical: Rows;
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diagonal: Rows;
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winner: Winner;
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}
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/*
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* diagonal 1-2
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* horizonal 1-3
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* vertical 1-3
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* line: X: 0, O: 1
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* */
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export const getBoardSummary = (board: IBoard): IBoardSummary => {
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export const getBoardSummary = (board: Board): IBoardSummary => {
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const summary: IBoardSummary = {
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horizontal: [[], [], []],
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vertical: [[], [], []],
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@@ -44,27 +35,29 @@ export const getBoardSummary = (board: IBoard): IBoardSummary => {
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}),
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);
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const getWinnerFromLine = (line: cellState[]): IWinner =>
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const getWinnerFromLine = (line: Cell[]): Winner =>
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line.reduce(
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(cellWinner: IWinner, cell: cellState): IWinner => {
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if (cell === notSet) {
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(cellWinner: Winner, cell: Cell, index): Winner => {
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if (cell === empty) {
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return undetermined;
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}
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if (cellWinner === undetermined && cell !== notSet) {
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if (index === 0 && cellWinner === undetermined && cell !== empty) {
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return cell;
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}
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if (index > 0 && cellWinner === undetermined) {
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return undetermined;
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}
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if (cellWinner === cell) {
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return cell;
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}
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return noOne;
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return undetermined;
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},
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undetermined as IWinner,
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undetermined as Winner,
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);
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const getWinnerFromLines = (lines: cellState[][]): IWinner =>
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const getWinnerFromLines = (lines: Rows): Winner =>
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lines.reduce(
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(lineWinner: IWinner, line: cellState[]): IWinner =>
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lineWinner !== undetermined ? lineWinner : getWinnerFromLine(line),
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(lineWinner: Winner, line: Cells): Winner => (lineWinner !== undetermined ? lineWinner : getWinnerFromLine(line)),
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undetermined,
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);
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1
src/react-app-env.d.ts
vendored
1
src/react-app-env.d.ts
vendored
@@ -1 +1,2 @@
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/* eslint-disable-next-line */
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/// <reference types="react-scripts" />
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121
src/redux/game.ts
Normal file
121
src/redux/game.ts
Normal file
@@ -0,0 +1,121 @@
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import { Reducer, Action, Dispatch, MiddlewareAPI } from 'redux';
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import { Player, Winner, undetermined } from '../types/Player';
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import { Board, createEmptyBoard, Cell, empty } from '../types/Board';
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import { getBoardSummary } from '../lib/scoring';
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export const START_GAME = 'START_GAME';
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export const END_GAME = 'END_GAME';
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export const NEXT_PLAYER = 'NEXT_PLAYER';
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export const MAKE_MOVE = 'MAKE_MOVE';
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export const UPDATE_BOARD = 'UPDATE_BOARD';
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export const DETERMINE_WINNER = 'DETERMINE_WINNER';
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export interface MakeMoveAction extends Action {
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type: typeof MAKE_MOVE;
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payload: {
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rowIndex: number;
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cellIndex: number;
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currentPlayer: Player;
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};
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}
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export interface UpdateBoardAction extends Action {
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type: typeof UPDATE_BOARD;
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payload: {
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rowIndex: number;
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cellIndex: number;
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currentPlayer: Player;
|
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};
|
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}
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|
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export const actions = {
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startGame: (): Action => ({ type: START_GAME }),
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nextPlayer: (): Action => ({ type: NEXT_PLAYER }),
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endGame: (): Action => ({ type: END_GAME }),
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makeMove: (rowIndex: number, cellIndex: number, currentPlayer: Player): MakeMoveAction => ({
|
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type: MAKE_MOVE,
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payload: { rowIndex, cellIndex, currentPlayer },
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}),
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updateBoard: (rowIndex: number, cellIndex: number, currentPlayer: Player): UpdateBoardAction => ({
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type: UPDATE_BOARD,
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payload: { rowIndex, cellIndex, currentPlayer },
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}),
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determineWinner: (): Action => ({ type: DETERMINE_WINNER }),
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};
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export interface GameState {
|
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activeGame: Boolean;
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currentPlayer: Player;
|
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board: Board;
|
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winner: Winner;
|
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}
|
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|
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export type IGameState = GameState;
|
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|
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const defaultState: IGameState = {
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currentPlayer: Player.X,
|
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activeGame: false,
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board: createEmptyBoard(),
|
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winner: undetermined,
|
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};
|
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|
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export const reducer: Reducer<IGameState, Action> = (state: IGameState = defaultState, action: Action): IGameState => {
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if (action.type === START_GAME) {
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return { ...state, board: createEmptyBoard(), activeGame: true };
|
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}
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if (action.type === END_GAME) {
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return { ...state, activeGame: false };
|
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}
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if (action.type === NEXT_PLAYER) {
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if (!state.activeGame) {
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return state;
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}
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return { ...state, currentPlayer: state.currentPlayer === Player.X ? Player.O : Player.X };
|
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}
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if (action.type === UPDATE_BOARD) {
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if (!state.activeGame) {
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return state;
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}
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const { rowIndex, cellIndex, currentPlayer } = (action as UpdateBoardAction).payload;
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const checkCell = (rI: number, cI: number, cell: Cell): Cell => {
|
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if (rI !== rowIndex || cI !== cellIndex) {
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return cell;
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}
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if (cell !== empty) {
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return cell;
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}
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return currentPlayer;
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};
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|
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return { ...state, board: [...state.board.map((row, rI) => row.map((cell, cI) => checkCell(rI, cI, cell)))] };
|
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}
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if (action.type === DETERMINE_WINNER) {
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const boardSummary = getBoardSummary(state.board);
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return { ...state, winner: boardSummary.winner };
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}
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return state;
|
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};
|
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|
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export const middleware = ({ dispatch, getState }: MiddlewareAPI<Dispatch<Action>, GameState>) => (
|
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next: Dispatch<Action>,
|
||||
) => (action: Action): void => {
|
||||
next(action);
|
||||
|
||||
if (action.type === MAKE_MOVE) {
|
||||
const { activeGame } = getState();
|
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if (!activeGame) {
|
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return;
|
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}
|
||||
const { rowIndex, cellIndex, currentPlayer } = (action as MakeMoveAction).payload;
|
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dispatch(actions.updateBoard(rowIndex, cellIndex, currentPlayer));
|
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dispatch(actions.nextPlayer());
|
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dispatch(actions.determineWinner());
|
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const { winner } = getState();
|
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if (winner !== undetermined) {
|
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dispatch(actions.endGame());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
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export default reducer;
|
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15
src/redux/store.ts
Normal file
15
src/redux/store.ts
Normal file
@@ -0,0 +1,15 @@
|
||||
import { createStore as createReduxStore, Store, AnyAction, compose, StoreEnhancer, applyMiddleware } from 'redux';
|
||||
import { reducer, middleware } from './game';
|
||||
|
||||
const storeEnhancers: StoreEnhancer<Store<any, AnyAction>, {}>[] = [
|
||||
applyMiddleware(middleware),
|
||||
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
|
||||
].filter((m) => m);
|
||||
|
||||
export const createStore = (): Store<any, AnyAction> =>
|
||||
createReduxStore(reducer, undefined, compose.apply(compose, storeEnhancers) as StoreEnhancer<
|
||||
Store<any, AnyAction>,
|
||||
{}
|
||||
>);
|
||||
|
||||
export default createStore;
|
||||
13
src/types/Board.ts
Normal file
13
src/types/Board.ts
Normal file
@@ -0,0 +1,13 @@
|
||||
import { Player } from './Player';
|
||||
|
||||
export enum EmptyEnum {}
|
||||
export type Empty = string & EmptyEnum;
|
||||
export const empty: Empty = 'empty' as Empty;
|
||||
|
||||
export type Cell = Empty | Player;
|
||||
export type Cells = Cell[];
|
||||
export type Row = Cell[];
|
||||
export type Rows = Row[];
|
||||
|
||||
export type Board = Rows;
|
||||
export const createEmptyBoard = (): Board => [[empty, empty, empty], [empty, empty, empty], [empty, empty, empty]];
|
||||
@@ -1,3 +0,0 @@
|
||||
import { cellState } from './cellState';
|
||||
|
||||
export type IBoard = Array<Array<cellState>>;
|
||||
16
src/types/Player.ts
Normal file
16
src/types/Player.ts
Normal file
@@ -0,0 +1,16 @@
|
||||
export enum Player {
|
||||
X = 'X',
|
||||
O = 'O',
|
||||
}
|
||||
|
||||
enum TieEnum {}
|
||||
type Tie = string | TieEnum;
|
||||
export const tie: Tie = 'tie';
|
||||
|
||||
enum UndeterminedEnum {}
|
||||
type Undetermined = string | UndeterminedEnum;
|
||||
export const undetermined: Undetermined = 'undetermined';
|
||||
|
||||
export type Winner = Player | Tie | Undetermined;
|
||||
|
||||
export default Player;
|
||||
@@ -1,7 +0,0 @@
|
||||
import playerEnum from './playerEnum';
|
||||
|
||||
export enum notSetTypeEnum {}
|
||||
export type notSetType = string & notSetTypeEnum;
|
||||
export const notSet: notSetType = 'notSet' as notSetType;
|
||||
|
||||
export type cellState = notSetType | playerEnum;
|
||||
@@ -1,6 +0,0 @@
|
||||
export enum playerEnum {
|
||||
X = 'X',
|
||||
O = 'O',
|
||||
}
|
||||
|
||||
export default playerEnum;
|
||||
Reference in New Issue
Block a user