diff --git a/.eslintrc.js b/.eslintrc.js
index 4bb1637..8c32e38 100644
--- a/.eslintrc.js
+++ b/.eslintrc.js
@@ -45,7 +45,9 @@ module.exports = {
'function-paren-newline': 0,
'no-confusing-arrow': 0,
'react/jsx-props-no-spreading': 0,
- 'no-unused-vars': 'off',
+ 'no-underscore-dangle': 0,
+ 'no-unused-vars': 0,
+ 'object-curly-newline': 0,
'@typescript-eslint/no-unused-vars': [
'error',
{
diff --git a/package.json b/package.json
index 3d49fc5..8632816 100644
--- a/package.json
+++ b/package.json
@@ -9,7 +9,9 @@
"@types/react-dom": "16.9.1",
"react": "^16.10.2",
"react-dom": "^16.10.2",
+ "react-redux": "^7.1.1",
"react-scripts": "3.2.0",
+ "redux": "^4.0.4",
"styled-components": "^5.0.0-beta.9",
"typescript": "3.6.4"
},
@@ -35,6 +37,8 @@
]
},
"devDependencies": {
+ "@types/react-redux": "^7.1.4",
+ "@types/redux": "^3.6.0",
"@types/styled-components": "^4.1.19",
"@typescript-eslint/eslint-plugin": "^2.3.3",
"@typescript-eslint/parser": "^2.3.3",
diff --git a/src/App.tsx b/src/App.tsx
index 7d71909..01f4edb 100644
--- a/src/App.tsx
+++ b/src/App.tsx
@@ -1,7 +1,10 @@
import React from 'react';
+import { Action } from 'redux';
+import { connect } from 'react-redux';
import styled from 'styled-components';
import Board from './components/Board';
-import playerEnum from './types/playerEnum';
+import { Player } from './types/Player';
+import { actions, GameState } from './redux/game';
import GlobalStyle from './theming/GlobalStyle';
const StyledApp = styled.div`
@@ -16,19 +19,36 @@ const StyledApp = styled.div`
color: white;
`;
-const App: React.FC = () => {
- const [currentPlayer, setCurrentPlayer] = React.useState(playerEnum.X);
+interface StateProps {
+ currentPlayer: Player;
+}
- const nextPlayer = (): void => {
- setCurrentPlayer((c) => (c === playerEnum.X ? playerEnum.O : playerEnum.X));
- };
+interface ActionProps {
+ startGame: () => Action;
+}
- return (
-
-
-
-
- );
+type Props = StateProps & ActionProps;
+
+const App: React.FC = ({ currentPlayer, startGame }) => (
+
+
+ {currentPlayer}
+
+
+
+);
+
+const mapStateToProps = (state: GameState): StateProps => ({
+ currentPlayer: state.currentPlayer,
+});
+
+const mapActionsToProps = {
+ startGame: actions.startGame,
};
-export default App;
+export default connect(
+ mapStateToProps,
+ mapActionsToProps,
+)(App);
diff --git a/src/components/Board.tsx b/src/components/Board.tsx
index f7fc6b0..950b121 100644
--- a/src/components/Board.tsx
+++ b/src/components/Board.tsx
@@ -1,10 +1,11 @@
import React from 'react';
+import { connect } from 'react-redux';
+import { Action } from 'redux';
import styled from 'styled-components';
import Cell from './Cell';
-import { cellState, notSet } from '../types/cellState';
-import playerEnum from '../types/playerEnum';
-import { getBoardSummary, undetermined } from '../lib/scoring';
-import { IBoard } from '../types/IBoard';
+import { Player } from '../types/Player';
+import { actions, IGameState } from '../redux/game';
+import { Board } from '../types/Board';
const Table = styled.table`
border: 0;
@@ -29,68 +30,49 @@ const Row = styled.tr`
}
`;
-export interface IProps {
- currentPlayer: playerEnum;
- nextPlayer: () => void;
+export interface IStateProps {
+ board: Board;
+ currentPlayer: Player;
}
-export const Board: React.FC = ({ currentPlayer, nextPlayer }) => {
- const [board, setBoard] = React.useState([
- [notSet, notSet, notSet],
- [notSet, notSet, notSet],
- [notSet, notSet, notSet],
- ]);
- const [activeGame, setActiveGame] = React.useState(true);
- const [boardSummary, updateBoardSummary] = React.useState(getBoardSummary(board));
+export interface IActionProps {
+ nextPlayer: () => void;
+ startGame: () => Action;
+ makeMove: (rowIndex: number, cellIndex: number, currentPlayer: Player) => void;
+}
- const updateBoard = (rowIndex: number, cellIndex: number): void => {
- if (!activeGame) {
- return;
- }
- const checkCell = (rI: number, cI: number, cell: cellState): cellState => {
- if (rI !== rowIndex || cI !== cellIndex) {
- return cell;
- }
- if (cell !== notSet) {
- return cell;
- }
- return currentPlayer;
- };
+type IProps = IStateProps & IActionProps;
- setBoard((brd) => [...brd.map((row, rI) => row.map((cell, cI) => checkCell(rI, cI, cell)))]);
+const BoardComponent: React.FC = ({ currentPlayer, board, makeMove }) => (
+
+
+ {board.map((row, rowIndex) => (
+
+ {row.map((cell, cellIndex) => (
+ | makeMove(rowIndex, cellIndex, currentPlayer)}
+ />
+ ))}
+ |
+ ))}
+
+
+);
- nextPlayer();
- };
+const mapStateToProps = (state: IGameState): IStateProps => ({
+ board: state.board,
+ currentPlayer: state.currentPlayer,
+});
- React.useEffect(() => {
- updateBoardSummary(getBoardSummary(board));
- }, [board]);
-
- React.useEffect(() => {
- if (boardSummary.winner !== undetermined && activeGame) {
- setActiveGame(false);
- }
- }, [boardSummary]);
-
- console.log('boardSummary', boardSummary);
-
- return (
-
-
- {board.map((row, rowIndex) => (
-
- {row.map((cell, cellIndex) => (
- | updateBoard(rowIndex, cellIndex)}
- />
- ))}
- |
- ))}
-
-
- );
+const mapActionsToProps: IActionProps = {
+ startGame: actions.startGame,
+ nextPlayer: actions.nextPlayer,
+ makeMove: actions.makeMove,
};
-export default Board;
+export default connect(
+ mapStateToProps,
+ mapActionsToProps,
+)(BoardComponent);
diff --git a/src/components/Cell.tsx b/src/components/Cell.tsx
index 78570ab..fc65b4e 100644
--- a/src/components/Cell.tsx
+++ b/src/components/Cell.tsx
@@ -1,18 +1,18 @@
import React from 'react';
import styled from 'styled-components';
-import { cellState, notSet } from '../types/cellState';
-import playerEnum from '../types/playerEnum';
+import { Cell, empty } from '../types/Board';
+import { Player } from '../types/Player';
-export interface IProps {
- value: cellState;
+export interface Props {
+ value: Cell;
onClick: () => void | Boolean;
}
-const renderPlayerSymbol = (value: cellState): string => {
- if (value === playerEnum.X) {
+const renderPlayerSymbol = (value: Cell): string => {
+ if (value === Player.X) {
return 'X';
}
- if (value === playerEnum.O) {
+ if (value === Player.O) {
return 'O';
}
return '';
@@ -24,8 +24,8 @@ export const StyledCell = styled.td`
font-size: 2rem;
`;
-const Cell: React.FC = ({ value, onClick }) => (
- value === notSet && onClick()}>{renderPlayerSymbol(value)}
+const CellComponent: React.FC = ({ value, onClick }) => (
+ value === empty && onClick()}>{renderPlayerSymbol(value)}
);
-export default Cell;
+export default CellComponent;
diff --git a/src/global.d.ts b/src/global.d.ts
new file mode 100644
index 0000000..4746ca4
--- /dev/null
+++ b/src/global.d.ts
@@ -0,0 +1,7 @@
+export declare global {
+ interface Window {
+ __REDUX_DEVTOOLS_EXTENSION__: () => StoreEnhancer, {}>;
+ }
+}
+
+export default global;
diff --git a/src/index.tsx b/src/index.tsx
index b597a44..58f31da 100644
--- a/src/index.tsx
+++ b/src/index.tsx
@@ -1,5 +1,17 @@
import React from 'react';
import ReactDOM from 'react-dom';
+import { Provider, ReactReduxContext } from 'react-redux';
+import { createStore } from './redux/store';
+import { actions } from './redux/game';
import App from './App';
-ReactDOM.render(, document.getElementById('root'));
+const store = createStore();
+
+ReactDOM.render(
+
+
+ ,
+ document.getElementById('root'),
+);
+
+store.dispatch(actions.startGame());
diff --git a/src/lib/scoring.ts b/src/lib/scoring.ts
index da79b4d..b8278ad 100644
--- a/src/lib/scoring.ts
+++ b/src/lib/scoring.ts
@@ -1,5 +1,5 @@
-import { cellState, notSet } from '../types/cellState';
-import { IBoard } from '../types/IBoard';
+import { Board, Cell, Cells, empty, Rows } from '../types/Board';
+import { Winner } from '../types/Player';
enum NoOneEnum {}
type INoOne = string | NoOneEnum;
@@ -8,23 +8,14 @@ export const noOne: INoOne = 'noOne';
enum UndeterminedEnum {}
type IUndetermined = string | UndeterminedEnum;
export const undetermined: IUndetermined = 'undetermined';
-
-type IWinner = cellState | INoOne | IUndetermined;
-
export interface IBoardSummary {
- horizontal: Array>;
- vertical: Array>;
- diagonal: Array>;
- winner: IWinner;
+ horizontal: Rows;
+ vertical: Rows;
+ diagonal: Rows;
+ winner: Winner;
}
-/*
- * diagonal 1-2
- * horizonal 1-3
- * vertical 1-3
- * line: X: 0, O: 1
- * */
-export const getBoardSummary = (board: IBoard): IBoardSummary => {
+export const getBoardSummary = (board: Board): IBoardSummary => {
const summary: IBoardSummary = {
horizontal: [[], [], []],
vertical: [[], [], []],
@@ -44,27 +35,29 @@ export const getBoardSummary = (board: IBoard): IBoardSummary => {
}),
);
- const getWinnerFromLine = (line: cellState[]): IWinner =>
+ const getWinnerFromLine = (line: Cell[]): Winner =>
line.reduce(
- (cellWinner: IWinner, cell: cellState): IWinner => {
- if (cell === notSet) {
+ (cellWinner: Winner, cell: Cell, index): Winner => {
+ if (cell === empty) {
return undetermined;
}
- if (cellWinner === undetermined && cell !== notSet) {
+ if (index === 0 && cellWinner === undetermined && cell !== empty) {
return cell;
}
+ if (index > 0 && cellWinner === undetermined) {
+ return undetermined;
+ }
if (cellWinner === cell) {
return cell;
}
- return noOne;
+ return undetermined;
},
- undetermined as IWinner,
+ undetermined as Winner,
);
- const getWinnerFromLines = (lines: cellState[][]): IWinner =>
+ const getWinnerFromLines = (lines: Rows): Winner =>
lines.reduce(
- (lineWinner: IWinner, line: cellState[]): IWinner =>
- lineWinner !== undetermined ? lineWinner : getWinnerFromLine(line),
+ (lineWinner: Winner, line: Cells): Winner => (lineWinner !== undetermined ? lineWinner : getWinnerFromLine(line)),
undetermined,
);
diff --git a/src/react-app-env.d.ts b/src/react-app-env.d.ts
index 6431bc5..9fbe5e4 100644
--- a/src/react-app-env.d.ts
+++ b/src/react-app-env.d.ts
@@ -1 +1,2 @@
+/* eslint-disable-next-line */
///
diff --git a/src/redux/game.ts b/src/redux/game.ts
new file mode 100644
index 0000000..028b09c
--- /dev/null
+++ b/src/redux/game.ts
@@ -0,0 +1,121 @@
+import { Reducer, Action, Dispatch, MiddlewareAPI } from 'redux';
+import { Player, Winner, undetermined } from '../types/Player';
+import { Board, createEmptyBoard, Cell, empty } from '../types/Board';
+import { getBoardSummary } from '../lib/scoring';
+
+export const START_GAME = 'START_GAME';
+export const END_GAME = 'END_GAME';
+export const NEXT_PLAYER = 'NEXT_PLAYER';
+export const MAKE_MOVE = 'MAKE_MOVE';
+export const UPDATE_BOARD = 'UPDATE_BOARD';
+export const DETERMINE_WINNER = 'DETERMINE_WINNER';
+
+export interface MakeMoveAction extends Action {
+ type: typeof MAKE_MOVE;
+ payload: {
+ rowIndex: number;
+ cellIndex: number;
+ currentPlayer: Player;
+ };
+}
+
+export interface UpdateBoardAction extends Action {
+ type: typeof UPDATE_BOARD;
+ payload: {
+ rowIndex: number;
+ cellIndex: number;
+ currentPlayer: Player;
+ };
+}
+
+export const actions = {
+ startGame: (): Action => ({ type: START_GAME }),
+ nextPlayer: (): Action => ({ type: NEXT_PLAYER }),
+ endGame: (): Action => ({ type: END_GAME }),
+ makeMove: (rowIndex: number, cellIndex: number, currentPlayer: Player): MakeMoveAction => ({
+ type: MAKE_MOVE,
+ payload: { rowIndex, cellIndex, currentPlayer },
+ }),
+ updateBoard: (rowIndex: number, cellIndex: number, currentPlayer: Player): UpdateBoardAction => ({
+ type: UPDATE_BOARD,
+ payload: { rowIndex, cellIndex, currentPlayer },
+ }),
+ determineWinner: (): Action => ({ type: DETERMINE_WINNER }),
+};
+
+export interface GameState {
+ activeGame: Boolean;
+ currentPlayer: Player;
+ board: Board;
+ winner: Winner;
+}
+
+export type IGameState = GameState;
+
+const defaultState: IGameState = {
+ currentPlayer: Player.X,
+ activeGame: false,
+ board: createEmptyBoard(),
+ winner: undetermined,
+};
+
+export const reducer: Reducer = (state: IGameState = defaultState, action: Action): IGameState => {
+ if (action.type === START_GAME) {
+ return { ...state, board: createEmptyBoard(), activeGame: true };
+ }
+ if (action.type === END_GAME) {
+ return { ...state, activeGame: false };
+ }
+ if (action.type === NEXT_PLAYER) {
+ if (!state.activeGame) {
+ return state;
+ }
+ return { ...state, currentPlayer: state.currentPlayer === Player.X ? Player.O : Player.X };
+ }
+ if (action.type === UPDATE_BOARD) {
+ if (!state.activeGame) {
+ return state;
+ }
+ const { rowIndex, cellIndex, currentPlayer } = (action as UpdateBoardAction).payload;
+
+ const checkCell = (rI: number, cI: number, cell: Cell): Cell => {
+ if (rI !== rowIndex || cI !== cellIndex) {
+ return cell;
+ }
+ if (cell !== empty) {
+ return cell;
+ }
+ return currentPlayer;
+ };
+
+ return { ...state, board: [...state.board.map((row, rI) => row.map((cell, cI) => checkCell(rI, cI, cell)))] };
+ }
+ if (action.type === DETERMINE_WINNER) {
+ const boardSummary = getBoardSummary(state.board);
+ return { ...state, winner: boardSummary.winner };
+ }
+ return state;
+};
+
+export const middleware = ({ dispatch, getState }: MiddlewareAPI, GameState>) => (
+ next: Dispatch,
+) => (action: Action): void => {
+ next(action);
+
+ if (action.type === MAKE_MOVE) {
+ const { activeGame } = getState();
+ if (!activeGame) {
+ return;
+ }
+ const { rowIndex, cellIndex, currentPlayer } = (action as MakeMoveAction).payload;
+ dispatch(actions.updateBoard(rowIndex, cellIndex, currentPlayer));
+ dispatch(actions.nextPlayer());
+ dispatch(actions.determineWinner());
+ const { winner } = getState();
+ if (winner !== undetermined) {
+ dispatch(actions.endGame());
+ }
+ }
+};
+
+export default reducer;
diff --git a/src/redux/store.ts b/src/redux/store.ts
new file mode 100644
index 0000000..378f0fd
--- /dev/null
+++ b/src/redux/store.ts
@@ -0,0 +1,15 @@
+import { createStore as createReduxStore, Store, AnyAction, compose, StoreEnhancer, applyMiddleware } from 'redux';
+import { reducer, middleware } from './game';
+
+const storeEnhancers: StoreEnhancer, {}>[] = [
+ applyMiddleware(middleware),
+ window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
+].filter((m) => m);
+
+export const createStore = (): Store =>
+ createReduxStore(reducer, undefined, compose.apply(compose, storeEnhancers) as StoreEnhancer<
+ Store,
+ {}
+ >);
+
+export default createStore;
diff --git a/src/types/Board.ts b/src/types/Board.ts
new file mode 100644
index 0000000..5e394cf
--- /dev/null
+++ b/src/types/Board.ts
@@ -0,0 +1,13 @@
+import { Player } from './Player';
+
+export enum EmptyEnum {}
+export type Empty = string & EmptyEnum;
+export const empty: Empty = 'empty' as Empty;
+
+export type Cell = Empty | Player;
+export type Cells = Cell[];
+export type Row = Cell[];
+export type Rows = Row[];
+
+export type Board = Rows;
+export const createEmptyBoard = (): Board => [[empty, empty, empty], [empty, empty, empty], [empty, empty, empty]];
diff --git a/src/types/IBoard.ts b/src/types/IBoard.ts
deleted file mode 100644
index cf26bfa..0000000
--- a/src/types/IBoard.ts
+++ /dev/null
@@ -1,3 +0,0 @@
-import { cellState } from './cellState';
-
-export type IBoard = Array>;
diff --git a/src/types/Player.ts b/src/types/Player.ts
new file mode 100644
index 0000000..cdf9cea
--- /dev/null
+++ b/src/types/Player.ts
@@ -0,0 +1,16 @@
+export enum Player {
+ X = 'X',
+ O = 'O',
+}
+
+enum TieEnum {}
+type Tie = string | TieEnum;
+export const tie: Tie = 'tie';
+
+enum UndeterminedEnum {}
+type Undetermined = string | UndeterminedEnum;
+export const undetermined: Undetermined = 'undetermined';
+
+export type Winner = Player | Tie | Undetermined;
+
+export default Player;
diff --git a/src/types/cellState.ts b/src/types/cellState.ts
deleted file mode 100644
index e5c7c6e..0000000
--- a/src/types/cellState.ts
+++ /dev/null
@@ -1,7 +0,0 @@
-import playerEnum from './playerEnum';
-
-export enum notSetTypeEnum {}
-export type notSetType = string & notSetTypeEnum;
-export const notSet: notSetType = 'notSet' as notSetType;
-
-export type cellState = notSetType | playerEnum;
diff --git a/src/types/playerEnum.ts b/src/types/playerEnum.ts
deleted file mode 100644
index eaf8599..0000000
--- a/src/types/playerEnum.ts
+++ /dev/null
@@ -1,6 +0,0 @@
-export enum playerEnum {
- X = 'X',
- O = 'O',
-}
-
-export default playerEnum;