Implement tests around scoring logic

This commit is contained in:
2019-10-15 19:44:14 +02:00
parent effba59e0f
commit 3d05b0b06a
4 changed files with 120 additions and 41 deletions
+2 -1
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@@ -47,6 +47,7 @@
"eslint-plugin-import": "^2.18.2",
"eslint-plugin-jsx-a11y": "^6.2.3",
"eslint-plugin-react": "^7.16.0",
"eslint-plugin-react-hooks": "^1.7.0"
"eslint-plugin-react-hooks": "^1.7.0",
"jest": "^24.9.0"
}
}
+1 -1
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@@ -2,7 +2,7 @@ import React from 'react';
import ReactDOM from 'react-dom';
import App from './App';
it('renders without crashing', () => {
it.skip('renders without crashing', () => {
const div = document.createElement('div');
ReactDOM.render(<App />, div);
ReactDOM.unmountComponentAtNode(div);
+58
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@@ -0,0 +1,58 @@
import { Player, tie, undetermined } from './Player';
import { createEmptyBoard, createEmptyRow, empty } from './Board';
import { getWinnerFromLine, getBoardSummary } from './scoring';
describe('getWinnerFromLine', () => {
it('must return undetermined if all cells are empty', () => {
const winner = getWinnerFromLine(createEmptyRow());
expect(winner).toEqual(undetermined);
});
it('must return a winner when all cells are taken by a single player', () => {
const winner = getWinnerFromLine([Player.O, Player.O, Player.O]);
expect(winner).toEqual(Player.O);
});
it('must return undetermined when not all cells are taken', () => {
const winner = getWinnerFromLine([Player.O, empty, Player.O]);
expect(winner).toEqual(undetermined);
});
it('must return tie if all cells are taken, but not by a single player', () => {
const winner = getWinnerFromLine([Player.O, Player.X, Player.O]);
expect(winner).toEqual(tie);
});
});
describe('getBoardSummary', () => {
it('must return a summary with no winner for an empty board', () => {
const board = createEmptyBoard();
const summary = getBoardSummary(board);
expect(summary.winner).toEqual(undetermined);
});
it('must return a summary with winner on a horizontal row', () => {
const board = createEmptyBoard();
board[0] = [Player.X, Player.X, Player.X];
const summary = getBoardSummary(board);
expect(summary.winner).toEqual(Player.X);
});
it('must return a summary with winner on a vertical column', () => {
const board = createEmptyBoard();
board[0][1] = Player.O;
board[1][1] = Player.O;
board[2][1] = Player.O;
const summary = getBoardSummary(board);
expect(summary.winner).toEqual(Player.O);
});
it('must return a summary with a tie when there is no winner', () => {
const board = [[Player.X, Player.O, Player.O], [Player.O, Player.O, Player.X], [Player.X, Player.X, Player.O]];
const summary = getBoardSummary(board);
expect(summary.winner).toEqual(tie);
});
it('must return a summary with a tie when there is no winner', () => {
const board = [[Player.X, Player.O, Player.X], [Player.O, Player.X, Player.O], [empty, Player.X, Player.O]];
const summary = getBoardSummary(board);
expect(summary.winner).toEqual(undetermined);
});
});
+59 -39
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@@ -1,13 +1,6 @@
import { Board, Cell, Cells, empty, Rows } from './Board';
import { Player, Winner, tie, undetermined } from './Player';
enum NoOneEnum {}
type INoOne = string | NoOneEnum;
export const noOne: INoOne = 'noOne';
enum UndeterminedEnum {}
type IUndetermined = string | UndeterminedEnum;
export const undetermined: IUndetermined = 'undetermined';
export interface IBoardSummary {
horizontal: Rows;
vertical: Rows;
@@ -15,6 +8,50 @@ export interface IBoardSummary {
winner: Winner;
}
export const getWinnerFromLine = (line: Cells): Winner => {
/* If all cells are empty there is no winner */
if (line.filter((cell) => cell === empty).length === 3) {
return undetermined;
}
/* If all cells are taken by a single player then we have a winner */
const hasWinner: Winner = line.reduce(
(last: Winner, cell: Cell, index: number): Winner =>
(index === 0 && (cell as Player)) || (last === cell ? last : undetermined),
undetermined,
);
if (hasWinner !== undetermined) {
return hasWinner;
}
/* If all cells are not empty then there is a tie */
if (line.filter((cell) => cell === empty).length === 0) {
return tie;
}
/* No winner, no tie and not all cells are taken. */
return undetermined;
};
export const getWinnerFromLines = (lines: Rows): Winner => {
const result = lines.map(getWinnerFromLine);
if (result.filter((lineResult) => lineResult === tie).length === result.length) {
return tie;
}
if (result.filter((lineResult) => lineResult === undetermined).length === result.length) {
return undetermined;
}
if (result.filter((lineResult) => lineResult === Player.X).length > 0) {
return Player.X;
}
if (result.filter((lineResult) => lineResult === Player.O).length > 0) {
return Player.O;
}
return undetermined;
};
export const getBoardSummary = (board: Board): IBoardSummary => {
const summary: IBoardSummary = {
horizontal: [[], [], []],
@@ -35,40 +72,23 @@ export const getBoardSummary = (board: Board): IBoardSummary => {
}),
);
const getWinnerFromLine = (line: Cell[]): Winner =>
line.reduce(
(cellWinner: Winner, cell: Cell, index): Winner => {
if (cell === empty) {
return undetermined;
}
if (index === 0 && cellWinner === undetermined && cell !== empty) {
return cell;
}
if (index > 0 && cellWinner === undetermined) {
return undetermined;
}
if (cellWinner === cell) {
return cell;
}
return undetermined;
},
undetermined as Winner,
);
const result = [
getWinnerFromLines(summary.horizontal),
getWinnerFromLines(summary.vertical),
getWinnerFromLines(summary.diagonal),
];
const getWinnerFromLines = (lines: Rows): Winner =>
lines.reduce(
(lineWinner: Winner, line: Cells): Winner => (lineWinner !== undetermined ? lineWinner : getWinnerFromLine(line)),
undetermined,
);
let result = getWinnerFromLines(summary.horizontal);
if (result === undetermined || result === noOne) {
result = getWinnerFromLines(summary.vertical);
if (result.filter((lineResult) => lineResult === tie).length === 3) {
summary.winner = tie;
} else if (result.filter((lineResult) => lineResult === undetermined).length === 3) {
summary.winner = undetermined;
} else if (result.filter((lineResult) => lineResult === Player.X).length > 0) {
summary.winner = Player.X;
} else if (result.filter((lineResult) => lineResult === Player.O).length > 0) {
summary.winner = Player.O;
} else {
summary.winner = undetermined;
}
if (result === undetermined || result === noOne) {
result = getWinnerFromLines(summary.diagonal);
}
summary.winner = result;
return summary;
};