Update to drashna keymaps (#4)
* Minor updates to keymaps * Minor updates to keymaps
This commit is contained in:
committed by
Jack Humbert
parent
1d703a476a
commit
dbd33782f2
@@ -13,5 +13,6 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#define FORCE_NKRO
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#endif
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@@ -32,125 +32,17 @@ bool skip_leds = false;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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// has the correct number of seconds elapsed (as defined by diablo_times)
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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enum {
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TD_FLSH = 0,
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TD_DIABLO_1,
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TD_DIABLO_2,
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TD_DIABLO_3,
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TD_DIABLO_4
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};
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// on each tap, light up one led, from right to left
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// on the forth tap, turn them off from right to left
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void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
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if (!skip_leds) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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skip_leds = true;
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}
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switch (state->count) {
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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case 3:
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ergodox_right_led_3_on();
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break;
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case 4:
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ergodox_right_led_1_off();
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_delay_ms(50);
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ergodox_right_led_2_off();
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_delay_ms(50);
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ergodox_right_led_3_off();
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}
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}
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// on the fourth tap, set the keyboard on flash state
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb(0xff, 0x00, 0x00);
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif
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reset_tap_dance(state);
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reset_keyboard();
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}
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}
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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}
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else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 3);
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}
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// if the flash state didnt happen, then turn off leds, left to right
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void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
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_delay_ms(200);
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ergodox_right_led_3_off();
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_delay_ms(200);
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ergodox_right_led_2_off();
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_delay_ms(200);
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ergodox_right_led_1_off();
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_delay_ms(500);
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skip_leds = false;
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Once for Blue, Twice for Green, Thrice for Red, and four to flash
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[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
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// tap once to disable, and more to enable timed micros
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[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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@@ -430,9 +322,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_DIABLO] = LAYOUT_ergodox(
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KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
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KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS,
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
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KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
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KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_L, KC_J,
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KC_F,
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@@ -499,44 +391,6 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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break;
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case 1:
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SEND_STRING("2");
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break;
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case 2:
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SEND_STRING("3");
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break;
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case 3:
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SEND_STRING("4");
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break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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#endif
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void matrix_init_keymap(void) { // Runs boot tasks for keyboard
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};
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@@ -566,9 +420,5 @@ void matrix_scan_keymap(void) { // runs frequently to update info
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}
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// Run Diablo 3 macro checking code.
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#ifdef TAP_DANCE_ENABLE
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run_diablo_macro_check();
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#endif
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};
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