Initial imperative version

This commit is contained in:
2020-12-29 15:20:27 +01:00
commit 3da220c0cf
12 changed files with 595 additions and 0 deletions
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import React, { FC } from "react";
import { connect } from "react-redux";
import styled from "styled-components";
import { AppDispatch, AppState, CellValue, Coordinate, dig } from "../store";
interface StateProps {
size: number;
board: CellValue[];
digs: Record<number, number[]>;
}
interface ActionProps {
dig(coordinate: Coordinate): void;
}
type Props = ActionProps & StateProps;
const Cell = styled.div`
display: inline-flex;
width: 32px;
height: 32px;
align-items: center;
justify-content: center;
cursor: pointer;
`;
const Row = styled.div`
display: flex;
flex-direction: row;
${Cell} {
border-left: 1px solid silver;
border-top: 1px solid silver;
&:nth-last-child(1) {
border-right: 1px solid silver;
}
}
&:nth-last-child(1) {
${Cell} {
border-bottom: 1px solid silver;
}
}
`;
const Board: FC<Props> = ({ dig, digs, board, size }) => {
return (
<>
{[...Array(size).keys()].map((row) => (
<Row key={`row-${row}`} id={`row-${row}`}>
{[...Array(size).keys()].map((col) => (
<Cell
id={`row-${row}-col-${col}`}
key={`row-${row}-col-${col}`}
onClick={() => {
dig({ row, col });
}}
>
{/*digs[row]?.includes(col) && board[row * size + col][0] */}
{digs[row]?.includes(col)
? "D"
: board[row * size + col].toString()}
</Cell>
))}
</Row>
))}
</>
);
};
const mapStateToProps = (state: AppState): StateProps => ({
size: state.size,
board: state.board,
digs: state.digs,
});
const mapDispatchToProps = (dispatch: AppDispatch): ActionProps => ({
dig: (coordinate: Coordinate) => dispatch(dig(coordinate)),
});
export default connect(mapStateToProps, mapDispatchToProps)(Board);
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import React, { FC, useState } from "react";
import { connect } from "react-redux";
import { AppDispatch, AppState, startGame } from "../store";
interface StateProps {
size: number;
}
interface ActionProps {
startGame(size: number): void;
}
type Props = ActionProps & StateProps;
const StartGame: FC<Props> = ({ startGame, size }) => {
const [userSize, setUserSize] = useState(size);
return (
<>
<label htmlFor="size">Size:</label>
<input
type="number"
name="size"
value={userSize}
onChange={(e) => setUserSize(parseInt(e.target.value, 10))}
/>
<button onClick={() => startGame(userSize)}>Start</button>
</>
);
};
const mapStateToProps = (state: AppState): StateProps => ({
size: state.size,
});
const mapDispatchToProps = (dispatch: AppDispatch): ActionProps => ({
startGame: (size: number) => dispatch(startGame(size)),
});
export default connect(mapStateToProps, mapDispatchToProps)(StartGame);