Initial imperative version
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import React, { FC } from "react";
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import { connect } from "react-redux";
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import styled from "styled-components";
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import { AppDispatch, AppState, CellValue, Coordinate, dig } from "../store";
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interface StateProps {
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size: number;
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board: CellValue[];
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digs: Record<number, number[]>;
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}
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interface ActionProps {
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dig(coordinate: Coordinate): void;
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}
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type Props = ActionProps & StateProps;
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const Cell = styled.div`
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display: inline-flex;
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width: 32px;
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height: 32px;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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`;
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const Row = styled.div`
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display: flex;
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flex-direction: row;
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${Cell} {
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border-left: 1px solid silver;
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border-top: 1px solid silver;
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&:nth-last-child(1) {
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border-right: 1px solid silver;
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}
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}
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&:nth-last-child(1) {
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${Cell} {
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border-bottom: 1px solid silver;
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}
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}
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`;
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const Board: FC<Props> = ({ dig, digs, board, size }) => {
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return (
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<>
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{[...Array(size).keys()].map((row) => (
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<Row key={`row-${row}`} id={`row-${row}`}>
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{[...Array(size).keys()].map((col) => (
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<Cell
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id={`row-${row}-col-${col}`}
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key={`row-${row}-col-${col}`}
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onClick={() => {
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dig({ row, col });
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}}
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>
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{/*digs[row]?.includes(col) && board[row * size + col][0] */}
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{digs[row]?.includes(col)
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? "D"
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: board[row * size + col].toString()}
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</Cell>
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))}
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</Row>
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))}
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</>
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);
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};
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const mapStateToProps = (state: AppState): StateProps => ({
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size: state.size,
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board: state.board,
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digs: state.digs,
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});
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const mapDispatchToProps = (dispatch: AppDispatch): ActionProps => ({
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dig: (coordinate: Coordinate) => dispatch(dig(coordinate)),
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});
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export default connect(mapStateToProps, mapDispatchToProps)(Board);
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@@ -0,0 +1,39 @@
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import React, { FC, useState } from "react";
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import { connect } from "react-redux";
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import { AppDispatch, AppState, startGame } from "../store";
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interface StateProps {
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size: number;
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}
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interface ActionProps {
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startGame(size: number): void;
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}
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type Props = ActionProps & StateProps;
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const StartGame: FC<Props> = ({ startGame, size }) => {
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const [userSize, setUserSize] = useState(size);
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return (
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<>
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<label htmlFor="size">Size:</label>
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<input
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type="number"
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name="size"
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value={userSize}
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onChange={(e) => setUserSize(parseInt(e.target.value, 10))}
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/>
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<button onClick={() => startGame(userSize)}>Start</button>
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</>
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);
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};
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const mapStateToProps = (state: AppState): StateProps => ({
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size: state.size,
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});
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const mapDispatchToProps = (dispatch: AppDispatch): ActionProps => ({
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startGame: (size: number) => dispatch(startGame(size)),
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});
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export default connect(mapStateToProps, mapDispatchToProps)(StartGame);
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@@ -0,0 +1,27 @@
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import React, { FC } from "react";
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import { connect } from "react-redux";
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import Board from "./components/Board";
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import StartGame from "./components/StartGame";
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import { AppState } from "./store";
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interface StateProps {
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started: boolean;
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}
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type Props = StateProps;
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const Game: FC<Props> = ({ started }) => {
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return (
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<>
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<h1>Minesweeper</h1>
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{!started && <StartGame />}
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{started && <Board />}
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</>
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);
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};
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const mapStateToProps = (state: AppState): StateProps => ({
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started: state.started,
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});
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export default connect(mapStateToProps)(Game);
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@@ -0,0 +1,12 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Minesweeper</title>
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</head>
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<body>
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<div id="root"></div>
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<script src="index.tsx" ></script>
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</body>
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</html>
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import React from "react";
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import ReactDOM from "react-dom";
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import { Provider } from "react-redux";
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import { store } from "./store";
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import Game from "./game";
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import GlobalStyle from "./styling/GlobalStyle";
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ReactDOM.render(
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<Provider store={store}>
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<GlobalStyle />
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<Game />
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</Provider>,
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document.getElementById("root")
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);
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+105
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import { configureStore, createAction, createReducer } from "@reduxjs/toolkit";
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export type CellValue = "E" | "B" | number;
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export interface Coordinate {
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row: number;
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col: number;
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}
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export interface AppState {
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started: boolean;
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size: number;
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board: CellValue[];
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digs: Record<number, number[]>;
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}
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const initialBoardSize = 10;
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const random = (min: number, max: number): number =>
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min + Math.floor(Math.random() * (max - min));
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const createBoard = (size: number, bombs: number = 5): CellValue[] => {
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const board: CellValue[] = Array.from(new Array(size * size), () => "E");
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let bombsLeft = bombs;
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while (bombsLeft) {
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const row = random(0, size);
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const cell = random(0, size);
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if (board[row * size + cell] === "B") {
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continue;
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}
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board[row * size + cell] = "B";
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bombsLeft -= 1;
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}
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board.forEach((cell, index) => {
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if (cell === "B") {
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return;
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}
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const row = Math.floor(index / size);
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const col = index - row * size;
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let bombCount = 0;
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for (let y = Math.max(0, row - 1); y <= Math.min(row + 1, size); y += 1) {
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for (let x = Math.max(0, col - 1); x <= Math.min(col + 1, size); x += 1) {
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if (board[y * size + x] === "B") {
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bombCount += 1;
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}
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}
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}
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board[index] = bombCount;
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});
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return board;
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};
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const sameCoordinate = (c1: Coordinate, c2: Coordinate): boolean =>
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c1.col === c2.col && c1.row === c2.row;
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const dig = (
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board: CellValue[],
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digs: Record<number, number[]>,
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{ row, col }: Coordinate
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) => {
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const size = Math.sqrt(board.length);
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for (let y = Math.max(0, row - 1); y <= Math.min(row + 1, size); y += 1) {
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for (let x = Math.max(0, col - 1); x <= Math.min(col + 1, size); x += 1) {
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if (board[y * size + x] === "B") {
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}
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}
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}
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};
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const defaultAppState: AppState = {
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started: true,
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size: initialBoardSize,
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board: createBoard(initialBoardSize),
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digs: [],
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};
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export const startGame = createAction<number>("START_GAME");
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export const dig = createAction<Coordinate>("DIG");
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const game = createReducer(defaultAppState, (builder) => {
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builder
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.addCase(startGame, (state, action) => ({
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...state,
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started: true,
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board: createBoard(action.payload),
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size: action.payload,
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digs: [],
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}))
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.addCase(dig, (state, { payload: { row, col } }) => {
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return {
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...state,
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digs: state.digs[row]?.includes(col)
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? state.digs
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: { ...state.digs, [row]: [...(state.digs[row] || []), col] },
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};
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});
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});
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export const store = configureStore({
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reducer: game,
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devTools: true,
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});
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export type AppDispatch = typeof store.dispatch;
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@@ -0,0 +1,11 @@
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import { createGlobalStyle } from "styled-components";
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export const GlobalStyle = createGlobalStyle`
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html, body {
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background: black;
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color: white;
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font-family: sans-serif;
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}
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`;
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export default GlobalStyle;
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