DND character
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typescript/dnd-character/README.md
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# D&D Character
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Welcome to D&D Character on Exercism's TypeScript Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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## Instructions
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a
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character they can play with. This character has, among other things, six
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abilities; strength, dexterity, constitution, intelligence, wisdom and
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charisma. These six abilities have scores that are determined randomly. You
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do this by rolling four 6-sided dice and record the sum of the largest three
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dice. You do this six times, once for each ability.
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Your character's initial hitpoints are 10 + your character's constitution
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modifier. You find your character's constitution modifier by subtracting 10
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from your character's constitution, divide by 2 and round down.
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Write a random character generator that follows the rules above.
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For example, the six throws of four dice may look like:
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
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- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
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- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
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- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
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- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
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- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.
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## Notes
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Most programming languages feature (pseudo-)random generators, but few
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programming languages are designed to roll dice. One such language is [Troll].
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
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[troll]: http://hjemmesider.diku.dk/~torbenm/Troll/
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## Source
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### Created by
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- @JoshiRaez
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- @SleeplessByte
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### Based on
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Simon Shine, Erik Schierboom - https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945
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